Welcome to my Portfolio website. (UC)
Anatomy practice sculpt. ∼10 hrs.
Rendered in Max (above.)
Rendered in Unity (above.)
First attempt at a completely hand-painted character. ∼40 hours.
High-poly model of a missile launcher. 12 hours.
Re-posted from 2012.
Rendered in UDK (Above.)
Zbrush practice sculpt. 2 hours.
Freelance work for Vortex Entertainment Company in Pennsylvania. Modeled, textured and rigged (Zbrush, 3DS Max, Photoshop.)
to Vortex Entertainment – IndieDB page
to Vortex Entertainment – Facebook page
Blog at WordPress.com.
The Nishita Theme.
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