Resume

Home Game-ready Models Zbrush Personal Projects Resume

Skills

Adaptability | Collaboration | Problem Solving | Unity | Unreal 3 & 4 | 3DS Max | Maya | Zbrush | Adobe CS | Rigging | Organic Modeling | Hard Surface Modeling | Weighting | UVs | Texture Painting | Retopology | HTML | JavaScript


Experience

Self-Employed | 04/15/2012 – 04/15/2016 | Freelance 3D Modeler

Advised both inexperienced and professional teams and clients on overcoming design and technical challenges in game development. Generated 3D models of characters, props and other assets.


Mythros, Ltd. | 04/15/2012 – 10/15/2016 | Creature Artist | United Kingdom

Worked with development leads to successfully balance game characters’ visual style with a limited 3D polygon budget. Generated 3D models of characters, props and other assets.


Grand Arc Designs | 02/15/2012 – 11/15/2016 | Character Artist | Knoxville, TN

Generated 3D models of characters, props and other assets. Created storyboards, conceptual drawings and 2d promotional media. Researched UE4 game engine and topics related to materials and particle effects.


New Breed Games | 01/15/2014 – 08/15/2014 | Environment Lead | Miami, FL

Oversaw assembly of 3D assets and placement in level with Unity 3D. Worked with production lead to balance project scope against available resources. Aided programmers in testing and debugging duties by researching and coding C# and JavaScript.


New Breed Games | 06/15/2012 – 12/15/2013 | 3D Modeler | Miami, FL

Generated 3D models of characters, props and related materials. Worked with production lead on project management and development. Established artistic direction for project.


Education

Art Institute of Pittsburgh

Bachelor of Science | 2012


Cuyahoga Valley Career Center

Digital Design Program | 2008


LinkedIn Profile:

http://www.linkedin.com/pub/david-bakos/35/b4/105Resume:

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Home Game-ready Models Zbrush Personal Projects Resume