Resume
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Skills
Adaptability | Collaboration | Problem Solving | Unity | Unreal 3 & 4 | 3DS Max | Maya | Zbrush | Adobe CS | Rigging | Organic Modeling | Hard Surface Modeling | Weighting | UVs | Texture Painting | Retopology | HTML | JavaScript
Experience
Self-Employed | 04/15/2012 – 04/15/2016 | Freelance 3D Modeler
Advised both inexperienced and professional teams and clients on overcoming design and technical challenges in game development. Generated 3D models of characters, props and other assets.
Mythros, Ltd. | 04/15/2012 – 10/15/2016 | Creature Artist | United Kingdom
Worked with development leads to successfully balance game characters’ visual style with a limited 3D polygon budget. Generated 3D models of characters, props and other assets.
Grand Arc Designs | 02/15/2012 – 11/15/2016 | Character Artist | Knoxville, TN
Generated 3D models of characters, props and other assets. Created storyboards, conceptual drawings and 2d promotional media. Researched UE4 game engine and topics related to materials and particle effects.
New Breed Games | 01/15/2014 – 08/15/2014 | Environment Lead | Miami, FL
Oversaw assembly of 3D assets and placement in level with Unity 3D. Worked with production lead to balance project scope against available resources. Aided programmers in testing and debugging duties by researching and coding C# and JavaScript.
New Breed Games | 06/15/2012 – 12/15/2013 | 3D Modeler | Miami, FL
Generated 3D models of characters, props and related materials. Worked with production lead on project management and development. Established artistic direction for project.
Education
Art Institute of Pittsburgh
Bachelor of Science | 2012
Cuyahoga Valley Career Center
Digital Design Program | 2008
LinkedIn Profile:
http://www.linkedin.com/pub/david-bakos/35/b4/105Resume:
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